We design, prototype, and study intelligent , interactive systems for real-world settings to assist and augment learning, education, children and their families, and underprivileged groups.
Youth is not a time of life; it is a state of mind; it is not a matter of rosy cheeks, red lips and supple knees; it is a matter of the imagination, a vigor of the emotions; it is the freshness of the deep springs of life.